Antonella heads up marketing at nanocosmos, where she's been for almost a decade. Born and raised in the pro audio and video industry through her family, she's passionate about technology and the creative possibilities it unlocks.
When she's not at work, you'll find her surfing and soaking up the peaceful vibes of the ocean, catching live music at concerts, or simply enjoying quality time with family and friends.
Over the years, we’ve added lots of new features and services to nanoStream, transforming it into a powerful platform for real-time video streaming. It’s designed not only to enable interactivity, …
Everyone using online video knows what can happen in any random network environment: a video playback starts buffering, quality gets worse, and the connection gets unreliable. This issue can go really bad with users going online …
nanoStream Cloud, the real-time video streaming platform, now seamlessly integrates with the Monarch EDGE S1 and Monarch Series of encoders from Matrox Video. This collaboration combines the strength of Matrox’s …
Release Notes This version includes several improvements. Playback attempts on mobile devices failing due to visibility state hidden at load start will now result in a dedicated event 1009. This allows …
We can already see the sunshine from Berlin, and it’s not just the weather brightening our day: say hello to nanoStream 2024 – Summer Release! We’ve upgraded the entire workflow, …
Release Notes With this release, we’ve implemented handling for repeated switch stream failures by introducing cooldown functionality, thereby enhancing the robustness of stream switching. Additionally, we’ve strengthened access to video …
For a great deal of media consumed online, latency is irrelevant, as most media is archived and served by request, with virtually every viewer’s start time occurring asynchronously with another’s. …
Real-time video streaming is a critical technology of interactive gaming applications, demanding flawless delivery to keep players engaged. The pitfalls of buffering, latency, bandwidth, and video quality can divert operators …