Release Notes
This version is introducing improvements for error handling and automatic recovery on iOS. Playback interruptions in context of stream switches in iOS’ low power mode have been fixed. Furthermore robustness for fullscreen handling in multi-player use cases has been increased.
The improvement for classic playback on iOS 15 to avoid buffer impacts after adjusting latency has now been applied for iOS 16 as well. This was introduced in version 4.15.0.
Changelog
Improved
- Automatic error recovery during an ongoing stream switch on iOS
- Playback speed ~1.0 on iOS 16 as standard to reduce rebuffering effects after latency adjustment
Fixed
- Playback interruptions in context of stream switches in iOS low power mode
- Fullscreen handling with multiple player instances
- Unreasoned configuration warnings for event handlers
onServerInfo
andonFullscreenChange
- Added fields
id
,player
,version
,state
inonFullscreenChange
event object
Additional Information
- Stay up to date with our latest 4.x nanoStream Player versions here.
- Looking for the current nanoStream Player version? Click here.
- nanoStream Player Documentation: Introduction & nanoStream Player API
Please reach out to our team for further information or any questions: