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Author: Hoffmann

nanoStream Cloud / nanoStream H5Live Player / Product Updates

nanoStream H5Live Player Release 4.9.2

Release Notes This version comes with several small improvements and fixes. An infinite loop related to error code 1004 is now prevented. It occurred if play or pause was triggered …

German-Deutsch / Press & Media

Kostenloser Einstieg Live Streaming mit ultra niedriger Latenz für Unternehmenskunden

gerPresseinformation Berlin, Donnerstag, 18.2.2021 Live Streaming mit ultra-niedriger Latenz auf technisch höchstem Niveau nanocosmos GmbH verlängert die Unterstützung während der Corona-Krise: Kostenfreier Einstieg in interaktives Live Streaming für große Zuschauergruppen. …

Industry Trends

Ultra Low Latency in 2021 with nanocosmos by Robert Reinhardt

  Robert Reinhardt, internationally regarded as an expert on multimedia application development and online video, particularly in live streaming, published his review of nanocosmos’ current and forthcoming services: “As we’re …

nanoStream Webcaster / Product Updates

nanoStream Webcaster Client Release 5.11.0

We have released the nanoStream Webcaster Client 5.11.0. Release Notes This new version adds a new feature to the nanoStream Webcaster live streaming platform. You can now add a new …

nanoStream H5Live Player / Product Updates

nanoStream H5Live Player Release 4.9.1

Introducing a new design: We are excited to release the nanoStream Player 4.9.1, now with a new look and feel and improved, user focused design! Numerous functions have been added …

Press & Media

nanocosmos one of the most interesting, important, and influential companies in the online video space

We are proud to announce that nanocosmos has been selected for Streaming Media’s list and annual spotlight on the most interesting, important, and influential companies in the online video space. …

German-Deutsch / Press & Media

Gaming in Europa im Jahr 2021: Live Streaming volle Kraft voraus

  Es war ein turbulentes Jahr und der Spielsektor (iGaming) in Europa hat einige massive Veränderungen erlebt – sowohl kurz- als auch langfristig. Dazu gehören sowohl Spiele im Unterhaltungsbereich, als …

Gaming & Betting / Interactive Use Cases

European Gaming in 2021: Live Streaming Ahead

> deutsche Version It’s been a tumultuous year and the gaming sector in Europe has seen some major changes — both temporary and long-term. The gaming sector can be considered …

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