nanoStream Player Release 4.24.1
Release Notes The update addresses an issue where playback would become stuck after repeated stream switches or pause/play actions in H5Live-HLS mode on iOS devices. Specifically, the fix resolves problems …
Release Notes The update addresses an issue where playback would become stuck after repeated stream switches or pause/play actions in H5Live-HLS mode on iOS devices. Specifically, the fix resolves problems …
The Swedish B2B company Twebcast seamlessly integrates nanoStream Cloud into their event platform to run GDPR-compliant interactive events. Snapshot When Twebcast approached nanocosmos 2021 to inquire about corporate streaming with …
Release Notes This release comes with several improvements. We added the use of a new lean response option via the Bintu API, which improves response times. Further we improved the …
For a great deal of media consumed online, latency is irrelevant, as most media is archived and served by request, with virtually every viewer’s start time occurring asynchronously with another’s. …
Real-time video streaming is a critical technology of interactive gaming applications, demanding flawless delivery to keep players engaged. The pitfalls of buffering, latency, bandwidth, and video quality can divert operators …
We are introducing our latest Analytics release, where we’ve prioritized enhancing user experience and user interface across both the Analytics Dashboard (AD) and API. UX / UI improvements in the …
Release Notes In this latest release, we’re exited to introduce enhanced playback support through the Managed Media Source API (MMSE) for iOS 17.1 and above. By default, this feature provides …
Ensuring the security of content is key for B2B real-time video streaming scenarios. This imperative extends beyond the protection of streams and, in certain use cases, safeguards your monetization strategies, …
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